﻿using System;

namespace Valve.VR
{
	// Token: 0x02000568 RID: 1384
	public struct HmdColor_t
	{
		// Token: 0x04001383 RID: 4995
		public float r;

		// Token: 0x04001384 RID: 4996
		public float g;

		// Token: 0x04001385 RID: 4997
		public float b;

		// Token: 0x04001386 RID: 4998
		public float a;
	}
}
